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Character Design for Games and Animation Volume 1

Видеоуроки





Разместил: -Domen-

15-05-2013, 22:45

Просмотров: 376





Character Design for Games and Animation Volume 1

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

Topics covered

Design Theory
Color and Shape
Brainstorming and Sketching
Gathering Useful Reference
Silhouette Studies
Visual Storytelling

Chapters

1. Warm-Up
2. Design Theory - Horns vs. Halos
3. Referencing Nature - Jocks vs. Stoners
4. The Final Design
5. Getting the Brief and Brainstorming
6. Building Visual Vocabulary
7. Focusing the Design
8. Thumbnails / Silhouette
9. Facial Studies
10. Refining Shapes and Materials
11. Tweaking Digitally / Thinking Graphically
12. Personality Sketch
13. Loose Turnarounds
14. Orthographic Front and Side / Final Line Drawing

Год выпуска: 2010
Продолжительность: 105 min
Производитель: Gnomon Workshop
Язык: английский
Размер: 1.52 GB


Character Design for Games and Animation Volume 1 Character Design for Games and Animation Volume 1 Character Design for Games and Animation Volume 1










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